Let’s Talk About Difficulty

Super Mario Maker is a pretty amazing thing. Nintendo gave everyone the ability to make their own Mario levels and the results have been fascinating. You have some really neat and innovative levels, some really well-made traditional levels, and even...

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Mechanics-Driven Secrets: A Hideo Kojima Trick

If you have been on any gaming site recently, you probably heard about a little game that came out, titled Metal Gear Solid V. It's been captivating critics and gamers alike, and if my office is any indication, literally everybody...

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Anatomy of a Good Pinball Table

Raise your hand if you've ever really thought about pinball table design. I can't see through the internet to check if someone is sitting there awkwardly holding their hand up to their monitor or smart phone, but I'm going to assume...

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Guild Wars 2: A Case For The Importance of Good Flow

MMOs face a unique challenge: one of their biggest selling points is a world filled with other players, which means they need a lot of players. Since players are a finite resource (believe it or not), this means MMOs need...

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Paper Pests (That Other Thing I’ve Been Working On)

Hey everyone. I would like to introduce you to a project that I've been working on, and continue to work on, throughout my senior year of college. This project is The EcoKids and the Paper Pests and I am the lead...

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Accessibility vs Skill Ceiling – Fight! (6)

I originally got inspired to write this series to look at MOBAs and how to bridge the gap between new players and advanced players in that genre, but shortly after I began to write, I realized that MOBAs don't have...

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Killer Combat: A Bayonetta Analysis

You may or may not have noticed this, but Bayonetta 2 was pretty well-received last year.Both Bayonetta 2 and its predecessor have become known for having one of the best combat systems in the business, and thus I...

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Far Cry 2: About the Journey Not the Destination

Lately I've been trying to get more of my friends to play Far Cry 2, because I believe it is an underappreciated gem. It's certainly not a game without noticeable flaws: it's relentlessly repetitive, and certain mechanics serve only to...

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Pokemon Platinum – Scattered Thoughts

It was just Thanksgiving Break again, which means one thing: a lot of airport and airplane time (also: food, family, and all that other stuff). What better time for me to put some hours into a Pokemon title, then? It's always an...

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Accessibility vs Skill Ceiling – Fight! (5)

Well, this post is long overdue. One of the main points of starting this series was to look at how to balance accessibility without removing the skill ceiling in MOBAs (which is what this post will do), and it's been...

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